Star Ocean: The Second Story: A Discussion of Its Importance in the History of JRPGs

After my somewhat recent playthrough, and review, of Star Ocean, I felt compelled to immediately jump into the sequel. Unlike its predecessor, I had never played Star Ocean: Second Story.

As a longtime fan of the original, I had longed to finally continue the series and see how the universe was further developed.

With my only criticism of the previous game being a somewhat lackluster story, I yearned to experience the stellar mechanics and gorgeous interstellar visuals in a new setting.

In an era dominated by polygons, Star Ocean: Second Story stands out by utilizing gorgeous 2D sprites atop the characteristic PSX blend of 3D and artfully crafted pre-rendered backgrounds a la Final Fantasy and Resident Evil.

To start, all of the pre-rendered backgrounds  are some of the most detailed, and colorful on the console. Hues are seemingly chosen very carefully to create a brilliant contrast between back- and fore-ground, giving Star Ocean: The Second Story a visual advantage over its contemporaries.

Colors and details are not limited to pre-rendered backgrounds; the spritework in this game is meticulously crafted to ensure the player enjoys the familiar 2D character models of yesteryear, while also making apparent that they have entered the next generation of gaming: 32-bits man!

The sprite animation is near-flawless; characters slash, jump, dash and cast magic in an incredibly smooth manner, making the battle look and feel dynamic. This visual touch not only enhances the game aesthetically, but also enhances the gameplay tremendously, by making the player feel directly involved in the action, something uncommon in JRPGs.

This lightning-fast visual style, in tandem with an expertly orchestrated, hard-hitting OST, assist in immersion and make each and every battle feel like a healthy marriage between hack-and-slash and artistic expression.

Battles permit free movement of an individual party member via the D-pad, while using the X button initiates a standard attack on the closest enemy.

During this time other party members  will execute pre-set AI behaviors, that vary from using their most powerful techniques, avoiding enemies, healing allies, conserving special attacks, to a bevy of other choices specific to the class of the character.

More specific strategies can be devised by switching the character being controlled on the fly, using menu-based battle commands to execute magic, changing battle formation or party member composition, and executing techniques via preset hot keys on each of the four shoulder buttons.

The presets techniques, unlike in the original Star Ocean, are distance-independent, allowing their execution from anywhere on the field.

These techniques, or “Killer Moves,” and magics are learned both by leveling up, and by using special items garnered by crafting or exploration.

These battles and techniques are accompanied by an improved version of the detailed Skill and Talent system established in its predecessor.

Skills can be purchased in Skill Books from guilds scattered throughout the game, after which point they can be learned via expenditure of Skill Points (SP) garnered from defeating enemies in battle.

These Skills, when learned in groups, provide stat increases, functions outside of battle and Specialities.

Specialities vary widely from learning Music that alters encounter rates, stats, and health, to Smithing or creating weapons, items, and more. 

As multiple character’s Specialities are improved by leveling up associated skills, the party’s combined power can be harnessed to access super specialities like Orchestra, which creates a symphony that for its play time, increases the success rate of other specialities, Authoring, which permits the collection of passive income in the form of royalties for the party member’s novels, and a variety of others with functions ranging from decreasing or increasing buy and sell prices, respectively, to creating works of culinary genius, to the summoning of a friendly giant bunny for transport. Star Ocean 2 easily has one of the deepest set of RPG mechanics on the PSX.

The depth of such a system is of note because Star Ocean is one of the first console JRPGs that emphasized action, without sacrificing the underlying intricacies that appeal to the classic JRPG fanatic.

While its predecessor certainly made strides in providing such an experience, the battle system, likely due to technological constraints, did not allow for the free movement that removed the immobilizing chains of JRPG antiquity. Such an advancement helped bridge the gap between pure action RPG and JRPG, striking a perfect balance that has rarely been replicated, even in modern times.

Though the Final Fantasy series, especially in the PSX era, is credited with the widespread increase of the RPG genre’s popularity in the West, I argue that Star Ocean 2, does a better job in appealing to Western sensibilities, by increasing direct involvement in battle. Had it not been for the pre-existing popularity of Final Fantasy, the power of the SquareSoft brand, and Star Ocean’s first foray onto the worldwide stage, I think SO2 had potential for being one of the most popular games on the console.

Star Ocean 2’s gorgeous visuals and enchanting soundtrack, pair well with one of the deepest, action-packed RPG mechanics on the console, resulting in a game that advanced the console JRPG in a direction of increased player involvement, while maintaining the deep mechanics often left by the wayside in many of its action-focused contemporaries.

I regret that it took me so long to finally play this gem. I suggest you do the same.

LUNAR 2: Eternal Blue Complete (PSX) Resource

Introduction

As previously mentioned, my introduction to the RPG genre, came in the PlayStation era, with the release of the highly anticipated Final Fantasy VIII. With that wonderful game acting as an entry point, I was propelled into a decade-long journey of exploring innumerable JRPGs. My first venture outside of Square’s vaunted Final Fantasy series was catalyzed by a recurring advertisement in GamePro magazine, a full page spread featuring gorgeous anime-style art of a picturesque azure-haired women and a young man adorned with green battle paint, defying his otherwise gentle gaze.

The game being so prominently featured was Lunar 2: Eternal Blue Complete for the PlayStation. I remember wanting the game for almost a year and repeatedly staring at the ad in an effort to satisfy my appetite for the what seemed to be an incredibly unique experience in a polygon dominated 32-bit era.

Needless to say, this only made matters worse. Knowing almost nothing about the game, my imagination ran wild; my young mind creating a number of possible stories behind the characters. I spent months perseverating on the image, with hopes that I would eventually add the game to my collection.

Then of course came the day. Having just finished my Cheesy Gordita Crunch, a rare treat, from the mall food court’s Taco Bell, I finally convinced my mom to buy the most extravagantly packaged game we had ever seen. The box was seemingly ten times larger than a conventional PlayStation game, my young mind certainly exaggerated its grandiosity, and it was made of cardboard rather than the standard plastic.

The nuance of the packaging was only outweighed by the contents: a hardbound instruction manual that included a walkthrough for the games opening, a reversible map/poster, stand-up cardboard characters, and a large gold-plated medallion that matched the necklace worn by the game’s apparent heroine.

The instruction manual helped me endure the remainder of my mother’s shopping trip while I was nearly trembling with anticipation. When I finally made it home to my room and popped in the disk, I was treated to something truly astounding.

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Final Fantasy VIII (PSX) Resource [Compilation of Final Fantasy #1]

Compilation of Final Fantasy

During the Compilation of Final Fantasy article series, my goal is to tell the story of my experience with one of my favorite series of all time. This likely multi-year endeavor will span from my introduction to the series with Final Fantasy VIII, to all mainline entries in the series. Instead of replaying the games in chronological order, I will play them in the order I, personally completed them. For games with multiple ports or adaptations, I will pick my personal favorite rendition and re-play through that one.

I hope everyone enjoys my story and review of one of the most influential series in video game history.

Introduction

On one fateful day in 1999, a 9 year-old me and a group of friends came across a shady character on the corner hustling outside of my parent’s store. Despite our ingrained inclination to avoid such individuals, there was something particularly special about this man. In his limited collection of mostly useless, and likely stolen, wares laid a beacon of modernity and splendor: a collection of PlayStation games.

Despite being 9 year olds, our level of skepticism was incredibly high, and our trepidation in dealing with strangers incredibly healthy. Needless to say, we were hesitant to interact with this individual. Considering the potential sketchiness of the situation, and the nearly magnetic pull of the PSX games on our pre-pubescent attention, we were forced to act: get my dad.

Being a store owner in an urban environment, he had many a time dealt with the bootleg peddling “entrepreneurs”who generally barged through the door in an attempt to peddle their merchandise to his customer base. As long as they weren’t a nuisance or overtly aggressive in their sales approach, he normally let them make their pitch and leave. On occasion, when the quality of the good was particularly high, and they actually spent money in our own store, he would even give them some play and buy a bootleg here and there. It was for this reason he was consulted in this particular scenario.

As the salesman made apparent his inventory, I was shocked to see one copy each of two fairly new releases: Final Fantasy VIII, for $30 and Syphon Filter, for $20 BRAND NEW. My dad agreed to get me one game as a reward for both my scholastic achievement at the time, and the undeniably good price. I was unsure what direction to go in; my GamePro magazines raved about Final Fantasy, but I wasn’t sure what it or RPGs were, despite being an avid gamer since 1992. I had almost rented Final Fantasy III for my SNES a few years prior, but ultimately ended up settling for Super Mario Kart.

In that moment of indecision an older, and much wiser, friend of mine FIRMLY suggested I get Final Fantasy VIII, even stating if I didn’t like it he would buy it off of me. He clarified what an RPGs was, stating it was like Pokemon, but better and more Adult-focused. From there it was decided, after my father opened the packaging to verify there were actually games in there, and to double check with my friends and I that the disks looked appropriate, payment was made and I quickly abandoned my friends to go try out my new game. As I popped in disk 1 of my first ever multi-disk title, I was transported into a world that forever matured my tastes in games, and opened up an entire new genre to me.

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