Gaming Memories #3: Phantasy Star Online

Introduction

My recent article on my experience with the SEGA Dreamcast sent me on a nostalgia trip from which I have not yet recovered. As the weeks elapsed from the writing of that article, I slowly became overwhelmed with a yearning to delve more deeply into some of the individual games that defined that time in my life. One game in particular kept cropping up in my near-aimless wanderings through my memories; that game was Phantasy Star Online. The reason I so hastily pursued writing about this game was first its incompatability with a formal review in my format thanks to the thousands of hours it would take to replicate my previous playthroughs in their entirety, allowing me to avoid another taxing review, and second its near-evergreen relevance to my gaming life. There have been very few games, if any, that have siphoned such a percentage of my waking hours; Phantasy Star Online is all consuming. This dungeon-crawling, party-based online multiplayer, action-RPG allowed a peek into the future, at a time when online console gaming was truly in its infancy, and it all began with a chance purchase of a Dreamcast magazine at the corner pharmacy.

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Gaming Memories #2: Christmas ’99: Livin’ the Dream

Introduction

File:Dreamcast-Console-Set.jpg

On 9/9/99 SEGA’s last ditch effort to overcome Sony’s dominance in the North American console market, the Dreamcast, was released. Promising proper online console gaming, true arcade quality graphics, and a strong upcoming line up of games, SEGA put forth their best effort to rebound from the mild domestic success of the SEGA Saturn in Japan, and its colossal failure in international markets.

Despite the Dreamcast ultimately failing as well, thanks to a lack of consumer confidence in SEGA, rampant piracy, the power of the PlayStation brand, and most importantly the PS2’s included DVD player, the Dreamcast managed to become a cult favorite with a die-hard fanbase that continues to speak its praises even today.

I am one of these rabid Dreamcast fans, and it all started on Christmas 1999.

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What the Streets of Rage 4 Announcement Means to Me… and Thoughts

UPDATE: Check out my first impressions of SOR4 post-release here

When my 3-year old self managed to convince my parents to get me a SEGA Genesis just like my older cousin, one of the first games I received was Streets of Rage 2. Even as a barely functional toddler, it quickly became one of my favorite games on the console; spending much of my time bludgeoning hordes of “Galsia” with steel pipes and incorrectly mimicking the inaudible battle cries of the protagonists while they were performing their special moves on-screen (honestly, who the hell understood what they were saying back in the day?).

As mentioned in a previous post, a different cousin of mine, who was the same age as me, also happened to receive a Genesis and SOR2 the same year, and we played it together everyday following our daily 12:00 PM dismissals from pre-school; She the massive, possibly steroid infused, Max Thunder, and I, the scrawny pre-pubescent boy Skate. These character choices were particularly ironic considering I was big for my age, while she was pretty scrawny back then. As a side note, now she is pretty jacked, perhaps inspired by her childhood favorite Max?

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Gaming Memories # 1: My Introduction to Gaming.

 

Being born in early 1990, I came into this world on the cusp of the 16-bit era’s explosion on to the scene. Following Nintendo’s dominance of the 80’s, other companies sought to compete by simply overpowering the aging, but ubiquitous NES. Rather than futilely compete in the 8-bit marketplace monopolized by Nintendo, other companies moved on. NEC and Hudson released their Turbografx-16, and SEGA their Genesis; both 16-bit machines that outclassed the NES’ technical specs in all categories. This critical point in gaming occurred mere months before my birth, perhaps making me one of the luckiest bastards on the planet.

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