Star Ocean: The Second Story: A Discussion of Its Importance in the History of JRPGs

After my somewhat recent playthrough, and review, of Star Ocean, I felt compelled to immediately jump into the sequel. Unlike its predecessor, I had never played Star Ocean: Second Story.

As a longtime fan of the original, I had longed to finally continue the series and see how the universe was further developed.

With my only criticism of the previous game being a somewhat lackluster story, I yearned to experience the stellar mechanics and gorgeous interstellar visuals in a new setting.

In an era dominated by polygons, Star Ocean: Second Story stands out by utilizing gorgeous 2D sprites atop the characteristic PSX blend of 3D and artfully crafted pre-rendered backgrounds a la Final Fantasy and Resident Evil.

To start, all of the pre-rendered backgrounds  are some of the most detailed, and colorful on the console. Hues are seemingly chosen very carefully to create a brilliant contrast between back- and fore-ground, giving Star Ocean: The Second Story a visual advantage over its contemporaries.

Colors and details are not limited to pre-rendered backgrounds; the spritework in this game is meticulously crafted to ensure the player enjoys the familiar 2D character models of yesteryear, while also making apparent that they have entered the next generation of gaming: 32-bits man!

The sprite animation is near-flawless; characters slash, jump, dash and cast magic in an incredibly smooth manner, making the battle look and feel dynamic. This visual touch not only enhances the game aesthetically, but also enhances the gameplay tremendously, by making the player feel directly involved in the action, something uncommon in JRPGs.

This lightning-fast visual style, in tandem with an expertly orchestrated, hard-hitting OST, assist in immersion and make each and every battle feel like a healthy marriage between hack-and-slash and artistic expression.

Battles permit free movement of an individual party member via the D-pad, while using the X button initiates a standard attack on the closest enemy.

During this time other party members  will execute pre-set AI behaviors, that vary from using their most powerful techniques, avoiding enemies, healing allies, conserving special attacks, to a bevy of other choices specific to the class of the character.

More specific strategies can be devised by switching the character being controlled on the fly, using menu-based battle commands to execute magic, changing battle formation or party member composition, and executing techniques via preset hot keys on each of the four shoulder buttons.

The presets techniques, unlike in the original Star Ocean, are distance-independent, allowing their execution from anywhere on the field.

These techniques, or “Killer Moves,” and magics are learned both by leveling up, and by using special items garnered by crafting or exploration.

These battles and techniques are accompanied by an improved version of the detailed Skill and Talent system established in its predecessor.

Skills can be purchased in Skill Books from guilds scattered throughout the game, after which point they can be learned via expenditure of Skill Points (SP) garnered from defeating enemies in battle.

These Skills, when learned in groups, provide stat increases, functions outside of battle and Specialities.

Specialities vary widely from learning Music that alters encounter rates, stats, and health, to Smithing or creating weapons, items, and more. 

As multiple character’s Specialities are improved by leveling up associated skills, the party’s combined power can be harnessed to access super specialities like Orchestra, which creates a symphony that for its play time, increases the success rate of other specialities, Authoring, which permits the collection of passive income in the form of royalties for the party member’s novels, and a variety of others with functions ranging from decreasing or increasing buy and sell prices, respectively, to creating works of culinary genius, to the summoning of a friendly giant bunny for transport. Star Ocean 2 easily has one of the deepest set of RPG mechanics on the PSX.

The depth of such a system is of note because Star Ocean is one of the first console JRPGs that emphasized action, without sacrificing the underlying intricacies that appeal to the classic JRPG fanatic.

While its predecessor certainly made strides in providing such an experience, the battle system, likely due to technological constraints, did not allow for the free movement that removed the immobilizing chains of JRPG antiquity. Such an advancement helped bridge the gap between pure action RPG and JRPG, striking a perfect balance that has rarely been replicated, even in modern times.

Though the Final Fantasy series, especially in the PSX era, is credited with the widespread increase of the RPG genre’s popularity in the West, I argue that Star Ocean 2, does a better job in appealing to Western sensibilities, by increasing direct involvement in battle. Had it not been for the pre-existing popularity of Final Fantasy, the power of the SquareSoft brand, and Star Ocean’s first foray onto the worldwide stage, I think SO2 had potential for being one of the most popular games on the console.

Star Ocean 2’s gorgeous visuals and enchanting soundtrack, pair well with one of the deepest, action-packed RPG mechanics on the console, resulting in a game that advanced the console JRPG in a direction of increased player involvement, while maintaining the deep mechanics often left by the wayside in many of its action-focused contemporaries.

I regret that it took me so long to finally play this gem. I suggest you do the same.

Site Update and New Direction

I have a collection of games finished, that will be discussed shortly.

It has been quite some time since I have posted an article. In the months of the pandemic I have been unable to find the time to write.

Without getting too personal, I am an essential healthcare worker and also taking classes so I have not been able to play many games, especially at the slow deliberate pace required to execute such a detailed review; combing through every inch of the game and taking hundreds of screenshots per playthrough.

As solution to this problem, I am going to shift away from rigid game reviews, and instead write detailed discussions about the games in a more free-form style. This will likely be article collections about specific aspects of a game, rather than one large article.

This frees me up in a number of ways:

  1. I can enjoy the writing process much more
  2. I can have the time to finally write about the 5 games I have 100% completed in the past two years, have completed screenshots, but have been unable to find the motivation to write a strict review
  3. Removing the burden of numerous screenshots will hasten my completion of games
  4. It also allows me to review games I have completed dozens of times in the past without having to start from scratch…. I want to focus on playing retro games I have yet to complete

I hope this message finds all my readers well and hope you enjoy the holidays safely.

Streets of Rage 4: First Impressions

As I wait to complete the game 100%, and gather enough screenshots to make an article vibrant in appearance, I find myself unable to contain my excitement: I must give my initial impression of Streets of Rage 4.

Continue reading “Streets of Rage 4: First Impressions”

Japan-Only Release: Star Ocean (SNES) Review and Resource

In the early 2000s I began to dabble in the emulation scene. As the decade progressed, access to games was exponentially increasing, with some of the more popular consoles receiving the most attention.

Of course, the SNES was one of the focal points of the scene with compatibility increasing at a steady rate, and a blossoming community of fan translators giving English speakers, like myself, the opportunity to experience narratives previously locked away in Japan.

One of the first games I played was Final Fantasy V. As a completed translation of the SNES version, it provided the entire experience, with a huge advantage over the slow loading times of the Final Fantasy Anthology edition for PlayStation.

I immediately followed with the Fire Emblem SNES trilogy: Monshou no Nazo (Mystery of the Emblem), Seisen no Keifu (Genealogy of Holy War), and Thracia 776, the latter of which had an incoherent and essential barely usable translation (in 2019 TEAM EXILE fixed this issue by providing a near perfect translation HERE for details.)

Despite all the issues with Thracia, and the epilogue of Seisen no Keifu not being translated (ouch), I still immediately considered these three games some of my all-time favorites.

Thirsty for more of what I was missing, I then stumbled upon fan translations for Tales of Phantasia and Star Ocean, two games whose greatness were continually promoted on internet forums.

I started with the exceptional Tales of Phantasia, a JRPG, but upon entering battle the player is thrusted into a side-scrolling, action RPG-like battlefield. This novel battle system combined with the ability to cook food and modify items, provided an exciting experience that offered an engaging level of depth.

I wanted to experience something similar, but sufficiently different to provide a sense of nuance. So instead of diving more deeply into the Tales series, I decided to play the spiritual successor to Tales of Phantasia, the aforementioned Star Ocean.

Star Ocean promised an even deeper level of customization with a completely different, real-time battle system.

When I finally was able to configure the specialized add-ons to the ZSNES emulator and got my translation patch, I dove right in.

Continue reading “Japan-Only Release: Star Ocean (SNES) Review and Resource”

SPOILERS: How to Unlock and Beat Star Ocean’s (SNES) Seven Star Dungeon includes Ultimate Weapon Guide, Gabrielle Secret Boss Fight, Infinite Money, Range Bug and Santa’s Secret Shop !

Star Ocean for the Super Famicom is a visually beautiful, mechanically solid JRPG that was unfortunately kept within Japanese borders.

Despite being very enjoyable, Star Ocean suffers from being very short, ~25 hours will easily allow the player to complete the main narrative and most side quests.

Luckily, the developer’s decided to add a rather lengthy and difficult 30 floor post-game dungeon, that will likely require grinding nearly to level 100, which is a lot considering all that is required to easily beat the final boss is leveling up to 40-50.

Continue reading “SPOILERS: How to Unlock and Beat Star Ocean’s (SNES) Seven Star Dungeon includes Ultimate Weapon Guide, Gabrielle Secret Boss Fight, Infinite Money, Range Bug and Santa’s Secret Shop !”

Star Ocean (SNES) Music Skill song list

Music is incredibly useful in Star Ocean. The variety of effects can make the gameplay so much better, and save you a lot of money on healing items. It also helps characters more readily learn Talents, which is hard and time consuming. Below is a quick list of each song’s effects for your convenience.

Clarinet:

Clarinet 1: 4 black slimes

Clarinet 2: 3 Hound Forms + Gabrielle (hard, but great EXP and items)

Harmonica:

Increases the encounter rate. Harmonica 2 causes a higher encounter rate than Harmonica 1.

Trumpet:

Decreases the encounter. Trumpet 2 lowers it further than Trumpet 1 does.

Sax

Makes MP increase. Sax 2 makes the party’s MP increase at a higher rate than Sax 1.

Guitar

HP will increase as the song plays. Guitar 2 makes their HP increase more rapidly than Guitar 1.

Trombone

HP and MP increase as song plays.Trombone 2 heals faster than Trombone 1.

This is incredibly useful and helps save items.

Violin

Increases the chance of learning a new Talent when performing a related skill outside of battle. Violin 2 is better than 1.

Warning: Using Violin can freeze the game.

To avoid the bug:

When you gain a talent you will get a message stating you gained the talent and got 50 SP. DO NOT PRESS THE A BUTTON UNTIL THE VIOLIN SONG IS FINISHED.

Shamisen

As far as I know only obtainable by hacking, so annoying. It increases your Fol as it plays, Shamisen 2 does so faster than Shamisen 1.

Check Out the Full Talents and Skills Guide

Talents and Skills Guide

Star Ocean (SNES) Talents and Skill Basics Guide

The depth of Star Ocean is defined by its incredibly satisfying skill system, which provides benefits both in and out of battle.

Ranging from gaining positional advantage in battle, to smithing, to even playing music, these skills are almost universally useful.

Success of skills is determined not only by RNG, but also by a character’s specific “Talents.”

Talents are a character’s natural inclination to be successful at a particular set of skills. Talents can be innate, the character joins with them, or can be learned, in an often tedious process.

Appropriately pairing skills with the appropriate party member is key in saving the ever valuable SP. Specialization is key in getting everything you need in a prompt manner.

This guide will provide a basic primer on Talents and Skills and when to learn them.

Continue reading “Star Ocean (SNES) Talents and Skill Basics Guide”

LUNAR 2: Eternal Blue Complete (PSX) Resource

Introduction

As previously mentioned, my introduction to the RPG genre, came in the PlayStation era, with the release of the highly anticipated Final Fantasy VIII. With that wonderful game acting as an entry point, I was propelled into a decade-long journey of exploring innumerable JRPGs. My first venture outside of Square’s vaunted Final Fantasy series was catalyzed by a recurring advertisement in GamePro magazine, a full page spread featuring gorgeous anime-style art of a picturesque azure-haired women and a young man adorned with green battle paint, defying his otherwise gentle gaze.

The game being so prominently featured was Lunar 2: Eternal Blue Complete for the PlayStation. I remember wanting the game for almost a year and repeatedly staring at the ad in an effort to satisfy my appetite for the what seemed to be an incredibly unique experience in a polygon dominated 32-bit era.

Needless to say, this only made matters worse. Knowing almost nothing about the game, my imagination ran wild; my young mind creating a number of possible stories behind the characters. I spent months perseverating on the image, with hopes that I would eventually add the game to my collection.

Then of course came the day. Having just finished my Cheesy Gordita Crunch, a rare treat, from the mall food court’s Taco Bell, I finally convinced my mom to buy the most extravagantly packaged game we had ever seen. The box was seemingly ten times larger than a conventional PlayStation game, my young mind certainly exaggerated its grandiosity, and it was made of cardboard rather than the standard plastic.

The nuance of the packaging was only outweighed by the contents: a hardbound instruction manual that included a walkthrough for the games opening, a reversible map/poster, stand-up cardboard characters, and a large gold-plated medallion that matched the necklace worn by the game’s apparent heroine.

The instruction manual helped me endure the remainder of my mother’s shopping trip while I was nearly trembling with anticipation. When I finally made it home to my room and popped in the disk, I was treated to something truly astounding.

Continue reading “LUNAR 2: Eternal Blue Complete (PSX) Resource”

Fire Emblem Thracia 776 Guide: Chapter 1

Chapter 1… so begins our journey through probably the toughest game in the Fire Emblem universe. Thracia 776 acts as a mid-quel to the previous installment of the series, Fire Emblem: Genealogy of Holy War (Seisen no Keifu).

Leif, the primary Lord, and a band of warriors return to the village they have called home for years to find it taken over by Imperial troops. Two of his female companions were also kidnapped in the commotion.

I am trying to keep this as spoiler free as possible, so vague story summary aside, lets get into it.

Enjoy one of the few easy Chapters in the game.

Goal:

simply defeat the boss and use the “Seize” command on the top-rightmost building.

Continue reading “Fire Emblem Thracia 776 Guide: Chapter 1”

Fire Emblem: Thracia 776 NEW Translation Patch Released

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I am thrilled to announce the Project Exile has released a brand new English translation patch for Fire Emblem: Thracia 776. Thracia 776 has long been playable, but has been far from a complete experience, with wonky menus, strange dialogue, and incomprehensible text.

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Thanks to the hard work and dedication of the Project Exile team, Thracia 776 is finally playable in a complete format, with fully translated menus, dialogue, and most importantly epilogues, which were a mess in previous translations.

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I urge anyone interested to download it immediately, as I will be. Finally I can replay one of my favorite games of all time in a complete English form. I already did a review, but I will do something to commemorate my inevitable playthrough.

Download Links

Serenes Forest: https://forums.serenesforest.net/index.php?/topic/85081-fe5-project-exile-thracia-776-script-and-menu-translation-fully-complete-and-released/

FEU : https://feuniverse.us/t/fe5-project-exile-thracia-776-script-and-menu-translation-fully-complete-and-released/4351/1