Retro Revamped #2: Bravely Second: End Layer

Retro Revamped is a series of review articles written about new games that attempt to embody the founding principles of their respective genres, whilst still yielding an experience that feels nuanced and fresh. What constitutes a game that “feels” retro is completely my subjective opinion, and may not have been the intention of the developers.

Introduction

Bravely Default was responsible for renewing my interest in JRPGs, following a prolonged hiatus resulting from burn out. When I first obtained Bravely Default, I held on to it for over a year before jumping in. Why? Well, because I feared I didn’t have the time to invest in an expansive JRPG. At the time this was true, considering I was working multiple jobs and going to school at night. When the doldrums of life were replaced instead by a more sustainable existence, I finally did venture into the world of Luxendarc my life quickly reverting back to my childhood. I went on an RPG binge that continues even now.

After taking a break from the Bravely Default for a while, exploring new JRPGs and childhood favorites such as Phantasy Star, I revisited the game and tied up some loose ends; namely defeating the secret Uber-bosses, The Adventurer and Comrade.

This additional taste of the Bravely world compelled me to finally commit to finishing the sequel: Bravely Second: End Layer; but how would it measure up to the well-regarded original? Would it continue to foster my reignited passion for JRPGs, or would it usher in a new era of RPG-fatigue?

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Secret Bosses #1: Bravely Default’s Adventurer and Comrade

Secret Bosses

In this series I will explain strategies to beat some of my favorite games’ secret bosses. You know the kind, the Final Fantasy series’ Ruby, Emerald Weapons, and Omega Weapons, Suikoden II’s Luca Blight, Red in Pokemon Gold and Silver; those optional or particularly hard bosses, that really add to the overall replay value of the game, and act as a topic of many a schoolyard discussion. Though they vary in difficulty, they always provide a challenge far beyond that of the main game, and are generally well hidden. This series will get straight to the point, no pompous language, just advanced strats, yo ;P

For the first entry in this series I will be exploring a strategy to defeat the Adventurer and his Comrade in Bravely Default for the 3DS.

* EXPECT SPOILERS*

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Retro Revamped # 1: Bravely Default (3DS)

Image result for bravely default cover

Retro Revamped is a series of review articles written about new games that attempt to embody the founding principles of their respective genres, whilst still yielding an experience that feels nuanced and fresh. What constitutes a game that “feels” retro is completely my subjective opinion, and may not have been the intention of the developers.

Introduction

Bravely Default is a spiritual successor to the DS game, Final Fantasy: The Four Heroes of Light, which sought to carry on the legacy created by the original Final Fantasy on the NES. Unlike The Four Heroes of Light, however, Bravely Default, chooses to innovate rather than rely purely on nostalgia and fan-service. This game retains the turn-based elements of antiquity, while enhancing it with an innovative battle system that uses risk-reward as a central tenet.

This game is responsible for reviving my interest in JRPGs, following a 5-year hiatus related to burn out. I grew up in the golden age of RPGs, during the SNES and PSX days and have played hundreds of games in the genre, including some obscure titles. As time went on I had less and less time to spend enveloped in 60-90 hour JRPGs and had to settle for other genres with less daunting playtimes that provide more short-term rewards. Despite lack of time Bravely Default hooked me so fast I was quickly trading valuable sleep for just a “few more minutes,” that quickly turned in to hours.

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