Introduction
As a kid, I was a somewhat late adopter of the Game Boy, despite being an avid gamer from age 2, when my older cousin taught me how to play games on the Sega Genesis and SNES. My only previous experience with the Game Boy was playing Baseball and Tetris on my uncle’s system during car trips with my cousin.
I even had a Game Gear before Nintendo’s much more affordable and kid-friendly handheld. That all changed one fateful Christmas in 1998, when due to some sort of miscommunication, I recieve BOTH a Game Boy Pocket, from my aunt, and the brand new Game Boy Color, from my parents.
With the systems, I received Pokemon Red, The Legend of Zelda: Link’s Awakening DX, Pocket Bomberman, and Wario Land II. With these games and the battery life of TWO Game Boys, I finally had experienced true, untethered, handheld gaming.
As I slowly, but surely worked my way through the games in my fledgling collection, I noticed there was a glaring hole in my Game Boy library: I did not have a Mario game! To temporarily fill this void, I borrowed a game from my friend, that game was Super Mario Land 2: 6 Golden Coins
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