Bushido Blade (PSX) Resource

Introduction

During the 32-bit era, I fervently consumed anything that SquareSoft had to offer. I spent much of this console generation exploring some of the deepest, most visually stunning game worlds of the time; nearly all RPGs, painstakingly crafted by this legendary company.

Considering I was only allowed to play video games on the weekend during the school year, I also spent much of my time gazing longingly at my instruction manuals and Game Pro magazines. Aback one of these manuals, Bushido Blade was prominently advertised, with nothing more than the title and some minor art. I knew nothing about the game, but my imagination ran wild as I wondered what epic adventure Square had in store for me next.

To my surprise, I later saw the game featured in one of my magazines. I discovered it was actually a fighting game that stressed realism and required brutally precise execution to avoid the inevitable one-hit KOs. Gone were wild, button mashing, multi-round fights and life bars that found ubiquity in the genre. Instead, these generic mainstays were replaced with tension-filled, yet brief, fights to the death.

I was excited to get my hands on the game, but never successfully acquired it due to competing demands from other titles on my fragile 7 year old mind. Lost in the ocean that is my backlog, Light Weight’s and SquareSoft’s epic Samurai simulation faded into the void. I would wander through life for years, not knowing the way of the sword.

When I finally acquired Bushido Blade, I was able to experience the way, and my life was forever altered.

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